Trends is free while in Beta
18%
(5y)
3%
(1y)
20%
(3mo)

About EV3

EV3 refers to the LEGO Mindstorms EV3 robotics platform, a evolutionary step in educational robotics that combines LEGO bricks, programmable intelligent bricks, and sensors to teach coding, automation, and engineering concepts.

Trend Decomposition

Trend Decomposition

Trigger: Growth in hands on STEM education and robotics curricula driving interest in programmable LEGO systems.

Behavior change: Educators and hobbyists increasingly design and share EV3 based projects, curricula, and challenge based learning modules.

Enabler: Accessible hardware (EV3 brick, motors, sensors) and beginner friendly programming environments (EV3 Software, Scratch compatible interfaces) lowered barriers to entry.

Constraint removed: Reduced need for specialized robotics hardware setup and prior programming expertise through modular, approachable kits.

PESTLE Analysis

PESTLE Analysis

Political: Government STEM initiatives and school district adoption of hands on robotics augment EV3 usage in classrooms.

Economic: Declining costs of basic robotics tooling and availability of educational discounts expand classroom and club adoption.

Social: Growing emphasis on practical, project based learning and teamwork in schools fuels demand for tangible robotics kits.

Technological: Advances in low cost sensors, microcontrollers, and interoperable software enhance EV3 project capabilities.

Legal: Compliance considerations for educational licensing and digital safety in classroom robotics environments.

Environmental: Reusability of LEGO components encourages long term use and reuse in schools, reducing disposable hardware demand.

Jobs to be done framework

Jobs to be done framework

What problem does this trend help solve?

Provide an engaging, hands on way to teach programming and robotics in education and hobbyist contexts.

What workaround existed before?

Textbook based learning and abstract programming without tangible, manipulable hardware experiences.

What outcome matters most?

Clear demonstration of concepts through quick, visible results and iterative tinkering with code and hardware.

Consumer Trend canvas

Consumer Trend canvas

Basic Need: Accessible STEM education tools that bridge coding with physical construction.

Drivers of Change: Demand for experiential learning, maker movement momentum, and school budgets prioritizing tech literacy.

Emerging Consumer Needs: Ready to run lesson packs, cross curricular projects, and online collaboration resources.

New Consumer Expectations: More teacher training resources, safer classroom integrations, and durable, reusable kits.

Inspirations / Signals: Community driven project repositories, student robotics competitions, and educator conferences highlighting EV3.

Innovations Emerging: Cloud based lesson planning, modular sensor extensions, and enhanced simulation tools for EV3 projects.

Companies to watch

Associated Companies
  • LEGO Group - Creator of the Mindstorms EV3 robotics platform and the broader LEGO Education line.
  • LEGO Education - Dedicated arm of LEGO focused on classroom ready robotics curricula and resources for EV3 and beyond.
  • SparkFun Electronics - Sells EV3 compatible accessories, sensors, and tutorials that support EV3 projects and experimentation.
  • Robotis - Provider of compatible motor systems and educational robotics hardware that complement EV3 ecosystems.
  • Makeblock - Offers modular robotics kits and compatible hardware that educators use alongside EV3 inspired activities.
  • Raspberry Pi Foundation - Supports EV3 related education through accessible programming and low cost computing alternatives for robotics projects.
  • PiBorg - Manufacturer of robotics accessories and shields compatible with education centric LEGO/EV3 setups.
  • CHROMEBOOK Education Partners - Provides classroom friendly devices and software ecosystems that integrate with EV3 based lessons.
  • Sphero - Offers alternative programmable robotics platforms and programming education resources that complement EV3 learning.
  • Adafruit - Supply of sensors, microcontrollers, and project tutorials used in EV3 inspired robotics education.