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208%
(5y)
135%
(1y)
196%
(3mo)

About Manus

MANUS VR represents a family of tactile haptic glove systems used to render force feedback and sensation in virtual environments, enabling more immersive VR/AR interactions for professionals and consumers.

Trend Decomposition

Trend Decomposition

Trigger: Advances in haptic sensing and actuators unlocked more realistic tactile feedback for VR.

Behavior change: Users increasingly expect natural hand interactions and precise manipulation in virtual work, design, and training scenarios.

Enabler: High fidelity haptic actuators, wearable sensors, and wireless low latency connectivity enabled practical glove based feedback.

Constraint removed: Physical isolation in virtual tasks is reduced as gloves provide direct tactile input/output rather than indirect controllers.

PESTLE Analysis

PESTLE Analysis

Political: Regulatory clarity around wearable devices and data privacy in enterprise VR deployments.

Economic: Growing ROI from improved training, simulation, and design workflows drives enterprise adoption.

Social: Increased demand for immersive collaboration and remote assistance in distributed teams.

Technological: Advancements in haptic actuators, flexible sensors, and low latency wireless tech enable believable tactile feedback.

Legal: Standards for biosensors and data handling in wearable devices are evolving.

Environmental: Reusable wearables reduce need for disposable simulators in some training contexts.

Jobs to be done framework

Jobs to be done framework

What problem does this trend help solve?

It enables realistic manipulation and feedback in virtual environments for more effective training, design review, and remote collaboration.

What workaround existed before?

Users relied on standard controllers, motion capture gloves with limited feedback, or non tactile interfaces.

What outcome matters most?

Real time, believable tactile sensation and precise control to improve task speed and accuracy.

Consumer Trend canvas

Consumer Trend canvas

Basic Need: Immersive, natural feeling human computer interaction in virtual spaces.

Drivers of Change: Demand for safer, cost effective virtual training; need for tactile realism in AR/VR.

Emerging Consumer Needs: Accessible, comfortable wearables with reliable haptics for gaming and simulation.

New Consumer Expectations: Expect seamless integration with existing VR systems and consistent feedback quality.

Inspirations / Signals: OEMs partnering to bundle gloves with headsets; increasing publication of tactile rendering research.

Innovations Emerging: Advanced actuation arrays, flexible materials, and low latency wireless protocols.

Companies to watch

Associated Companies
  • MANUS VR - Pioneer in wearable haptic gloves for VR/AR, enabling tactile feedback for hand interactions.
  • HaptX - Provider of tactile haptic gloves with micro pneumatic actuators delivering realistic touch feedback.