Discover Trends in VR/AR
We surface rapidly growing trends in VR/AR before they take off.
XR Glasses
XR glasses are wearable headsets that overlay digital content onto the real world, enabling augmented reality and mixed reality experienc...
Immersive Technology
Immersive Technology is the umbrella term for technologies that create or augment perceptual experiences through AR, VR, MR, and related ...
Spatial Computer
Spatial computing represents a shift toward computing that blends digital content with the physical environment, enabling interactions an...
Virtual Reality Company
PCVR
PCVR refers to virtual reality experiences delivered through a personal computer, leveraging high end GPUs and PC software to provide imm...
Virtual Reality Training
Virtual Reality Training is a, established trend where immersive VR environments are used to train personnel across industries such as en...
OpenXR
OpenXR is a royalty free, cross platform API standard from the Khronos Group that enables developers to write immersive AR/VR application...
Extended Reality
Extended Reality (XR) encompasses immersive technologies including virtual reality (VR), augmented reality (AR), and mixed reality (MR). ...
Hand Tracking
Hand tracking is a mature technology that enables users to interact with digital interfaces using their hands without controllers. It is ...
Vive Tracker
Vive Tracker is a VR/AR motion tracking device created by HTC as part of the Vive ecosystem, used for precise positional tracking in VR, ...
WebXR
WebXR is a standard framework for delivering immersive AR and VR experiences directly in web browsers, enabling cross device, cross platf...
Varjo
Varjo is a Finnish company that designs and manufactures ultra high resolution VR/AR/XR headsets and related simulation software, targeti...
Oculus Rift
Oculus Rift is a pioneering virtual reality headset developed by Oculus (a subsidiary of Meta) that popularized consumer VR for immersive...
Digital Avatars
Digital avatars are virtual representations of users used across gaming, social media, virtual try ons, and metaverse experiences. They r...