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We surface rapidly growing trends before they take off.

Clay Targets

4,400 vol/mo
42%
(5y)
-2%
(1y)
0%
(3mo)

Clay targets refer to the disposable ceramic discs used in shooting sports such as skeet, trap, and sporting clays, with related trends i...

Dying to Be Me

1,900 vol/mo
42%
(5y)
29%
(1y)
8%
(3mo)

Dying to Be Me is a widely discussed concept rooted in the near death experience literature and personal transformation narratives, focus...

Kids Headphones

14,800 vol/mo
42%
(5y)
35%
(1y)
-10%
(3mo)

Kids headphones are a market segment focused on audio devices designed for children, emphasizing volume limiting, durability, comfort, wi...

Lego Minifigure

60,500 vol/mo
42%
(5y)
18%
(1y)
30%
(3mo)

Lego Minifigure refers to the iconic small figurines produced by The Lego Group. The trend encompasses collecting, customization, trading...

AJ Styles

135,000 vol/mo
41%
(5y)
48%
(1y)
155%
(3mo)

AJ Styles is a renowned professional wrestler known for his work across WWE, Impact Wrestling (TNA), New Japan Pro Wrestling, and other p...

Equestria Girls

27,100 vol/mo
41%
(5y)
14%
(1y)
8%
(3mo)

Equestria Girls is a media and toy franchise spin off of the My Little Pony brand, focusing on the lives of pony characters in human form...

Classical CD

260 vol/mo
40%
(5y)
56%
(1y)
38%
(3mo)

Classical CD represents a sustained niche interest in physical classical music CDs amid a broader migration to streaming, with collectors...

Zombies

368,000 vol/mo
40%
(5y)
17%
(1y)
-30%
(3mo)

Zombies refer to fictional undead beings that feed on the living, featured across films, television, video games, comics, and literature....

Docuseries

6,600 vol/mo
40%
(5y)
39%
(1y)
-45%
(3mo)

Docuseries have emerged as a prominent format in streaming and broadcast media, combining documentary storytelling with serialized narrat...

Easy A

110,000 vol/mo
40%
(5y)
36%
(1y)
1%
(3mo)

Easy A is a 2010 American teen comedy film directed by Will Gluck, starring Emma Stone. It has remained a recognizable pop culture refere...

Podchaser

4,400 vol/mo
39%
(5y)
91%
(1y)
101%
(3mo)

Podchaser is a online platform that functions as a comprehensive database and social catalog for podcasts, allowing users to discover, ra...

Air Bud

74,000 vol/mo
39%
(5y)
14%
(1y)
7%
(3mo)

Air Bud is a long running family film franchise featuring a highly athletic canine; the topic centers on the cultural impact and enduring...

Deepfakes

1,830,000 vol/mo
39%
(5y)
15%
(1y)
58%
(3mo)

Deepfakes are highly realistic synthetic media created with AI, enabling believable videos, audio, or images of people who did not perfor...

GasGas

14,800 vol/mo
38%
(5y)
-2%
(1y)
10%
(3mo)

GasGas is a motorcycle brand focused on off road and enduro bikes, now positioned under the Pierer Mobility umbrella alongside KTM and Hu...

Marathon

673,000 vol/mo
38%
(5y)
23%
(1y)
4%
(3mo)

Marathon is a long distance running event typically 42.195 kilometers, widely recognized as a global athletic and fitness phenomenon with...

TVB Anywhere

9,900 vol/mo
38%
(5y)
7%
(1y)
-6%
(3mo)

TVB Anywhere is a regional streaming service offering TVB’s Hong Kong and Asian content across on demand and live channels, extending T...

Redragon

14,800 vol/mo
38%
(5y)
52%
(1y)
1%
(3mo)

Redragon is a recognized brand in gaming peripherals known for affordable mechanical keyboards, mice, and related accessories, reflecting...

Epic Mickey 2

5,400 vol/mo
38%
(5y)
-13%
(1y)
72%
(3mo)

Epic Mickey 2: The Power of Two is a action adventure platformer released in 2012, featuring Mickey Mouse and Oswald the Lucky Rabbit; it...

Folklore

74,000 vol/mo
37%
(5y)
12%
(1y)
31%
(3mo)

Folklore is gaining prominence as a cross platform focus on traditional storytelling, myths, and community created narratives that blend ...

Minigame

1,300 vol/mo
37%
(5y)
29%
(1y)
14%
(3mo)

Minigames are compact, easily accessible games embedded within larger apps, platforms, or services to boost engagement, retention, moneti...

Educational Games

40,500 vol/mo
37%
(5y)
40%
(1y)
9%
(3mo)

Educational Games is a and established trend focusing on using game mechanics and digital play to enhance learning outcomes across K 12 a...